![]() Viktor Muller from UPP was Demonic’s visual effects supervisor (and an executive producer on the film). The volumetric scenes are the longest ever so far in a feature film.Ĭapture services were provided by Volumetric Camera Systems. For those dream scenes, actors were captured with a multiple camera-array, and the resulting volumetric point cloud data used to render their appearances. With Demonic, the director has taken things a step further, embracing volumetric capture for “simulation” or dream scenes in the horror pic, releasing in theaters and on video on demand (VOD) August 20. This may go some way to explaining the innovative VFX methods he has tended to use for bringing films such as District 9, Elysium and his Oats Studios shorts to life. ![]() This article by vfx journalist Ian Failes was originally published August 2021 in befores & afters. Failes sat down with Blomkamp to discuss the Unity volumetric tools used on Demonic, what it meant for obtaining performances, and the director’s thoughts on how vol-cap (volumetric capture) could form part of future projects.ĭirector Neill Blomkamp has a visual effects background. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |