![]() Collada Import no longer allows materials to share vertices, this helps with the editing of multi-channel texture coordinates.Įnhanced. At present Assetto Corsa is the only sim with this support.Įnhanced: Memory handling has been improved it is easier to edit large models than before.Įnhanced. New: Material Edit Pane allows user variables associated with imported shader data to be modified. This is intended to be used with the Collada Import of animations. New: A function Export->Export RF2 Anm allows a character animation to be saved to rF2 format. ![]() New: Collada Export gives the options of exporting multiple texture channels. Nodes are now named according to the object associated. At present the transforms must be defined by matrixes and not axis angle, and there is a limit of 40 bones. New: The Collada Import Plugin can now read skeletal character animation. Note that 3DSimED does not have the vertex and pixel shaders to render these shaders correctly. The Assetto Corsa plugins also ensure that the Ks Shaders are available in the Edit Material Pane. ![]() New: Assetto Corsa import supports shaders and their associated variables. Please note that at present car models do not work. Geometry, materials and shaders are all exported allowing tracks to be edited and created. ![]()
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